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ROLE(S)
Technical Level Designer, Programmer, Lighting Artist
DESCRIPTION
Grub (Our playable character) is an acolyte of a colossal crow... and the crow hungers... for treasures and treats! Fight your way through the endlessly generated damp dungeons with little crow companions as your weapons, and feed the hunger of the one that powers you!

Experience a 4-player cooperative FPS that seamlessly blends the iconic Halo nightmare with suspenseful horror from games such as Dead Space and the teamwork dynamics against an onslaught of enemies in games like GTFO. Face the flood together, or die together. Survive procedurally generated levels, and adapt to survive in this thrilling experience.
YEAR
2025
GENRE
Rogue-like, Indie A-RPG
PLATFORM
Itch.io [Prototype WIP]
Caw of the Maw [GAME JAM]
Screenshot Showreel
Date: July 2025
MY CONTRIBUTIONS
  • Created using blueprints, a random chunk spawner for when a Player finishes the room.

  • Created 6 unique Level Chunks.

  • Created custom materials & post-processing FX with adjustable parameters.

  • Implementation of menus (Layout & Programmed).

  • ​Monitored performance & creation of a build to submit.

SELF REFLECTION
  • Given more development time, I would've further flushed out the level design to be more interesting and unique with more player choice within encounters.

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